INDEPENDENT GAME STUDIO
We simulate the game behind the game.
We build simulation games where the world underneath is real. Depth over gloss, every time, across every sport we touch.
// LAUNCH
Two brothers, one studio.
Fishburn is two brothers from Sarajevo. One of us spent twenty years in the film industry, producing and distributing real films. The other built a career in digital marketing. Both of us always wanted to end up making games, and never stopped being gamers the whole time. Today, one of us handles the creative and marketing side, the other writes the code. No investors, no padding the feature list to look good on a store page.
// FLIGHT RULES
More than yes or no.
Take almost any strategy or management game. Offer a player 990 thousand when they're asking for a million and the deal just dies, no matter what else you put on the table. Or roll into a small city in Thrace with two full stacks as Rome, offer them vassal status, and they refuse anyway, sometimes even threaten to wipe you out. Both miss the same thing: the game isn't weighing the actual situation, it's just running a script. We want ours to read the real leverage on the table, a transfer fee, an army outside the walls, whatever it is, and respond like it understood the position you're actually in.
- Full control. Every decision is yours to make, and yours to live with.
- Real leverage. Every offer carries real weight, whether that's a signing bonus or an army outside the walls.
- Realistic outcomes. If it wouldn't happen in real football, it doesn't happen here.
- Depth over decoration. Systems built to hold up under pressure, not cutscenes that paper over them.
- Yours to rebuild. Every game ships with an editor, so the data, and eventually the rules themselves, are yours to take apart and remake.
How this shows up in ACE
// TELEMETRY
Two hearts, real science.
Every sim we build runs on two engines, not one. The first is data: real papers, real research, real match and player data, not formulas that just look plausible. In ACE that means real surface physics, real injury science, real underdog-upset modelling, and one match engine that runs your match, your tournament, and the whole tour in the background, all under the same rules, so nothing you don't see is faking it. The second engine is personality: events, relationships, rivalries, the parts of a career a stat line can't hold. The data sets the stage. The person decides how the story goes.
- The engine. Real data on players, surfaces, weather, and seasons, feeding one honest simulation with no faked results hiding in the background.
- The other heart. Personalities and rivalries that actually move confidence, stress, and results, not popups with nothing behind them.
- Never finished. We'll keep tuning this for as long as the game exists. When something feels wrong, that's exactly what we want to hear about.
The player we test everything against
// CURRENT ORBIT
The games on the board.
We're not chasing one flagship. ACE is furthest along, but racing, basketball, golf, athletics, and a film studio sim are all in active work, alongside a couple of much bigger dreams we're not shy about naming. Same standard applies to all of it: real systems, real consequences, no fluff. ACE just happens to be first through the door.
ACE: Tennis Manager
Coach an unknown teenager from the lower tours to world No. 1, then pass the torch to the next player you raised yourself. Two full tours, both simulated, both alive.
The Industry
Run a Hollywood studio on a real economy: box office, distribution deals, the festival circuit. Built on twenty years inside the real film industry, tuned to be fun first. Its Brutal difficulty is just the real world: about 1 in 10 films ever earn their money back.
Racing Sim
Race strategy and team management first, but the real arc is bigger: leave the top team you built a legacy with, start your own from the bottom series, and claw back up with a driver you actually trust.
Basketball Sim
Rosters, rotations, and locker-room chemistry, built on an engine we've already spent years developing. Two stars who hate each other are your problem now.
Athletics Sim
Train and peak individual athletes across events where margins are measured in hundredths.
Golf Sim
Course strategy and club selection, plus the life around the sport. Built by the one of us who actually plays, once ACE has taught us everything it can.
Football Management
The one we'd make if Sports Interactive and Paradox shared an office. A long way off, but we think about it more than we probably should.
World Simulation
Real diplomacy, real economics, any country on earth, shaped your way. The engine work has already started. Whether a studio our size can pull off the rest is still an open question.
// GROUND CONTROL
Help us get this right.
We're self-published, which means nobody outside this room decides what ships or what it costs. That's not independence for its own sake. One of us spent years writing to the studios behind our favorite games, asking for changes, and never once got a reply. We remember exactly how that feels. So every game we make ships with an editor, and feedback goes somewhere real, not into a form nobody reads.
Tell us where we got it wrong
Wages, transfers, match physics, academy odds. We're still tuning most of it. Jump into the Discord, tell us what's missing, and you'll see it land in how the games actually play.
Join the Discord// SIGNAL
Follow the flight path.
Wishlist the game, follow along, or send us a message directly. We read everything.